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BLAT
Winner: 2004 WA Industry-Selected Games Design and Programming Prize

Created in just over a week for ICT215 at Murdoch University, BLAT was my first ever attempt at making a game. Together with Paul Noakes and Scott Sheppard, we hacked this monstrosity together in raw OpenGL primitives and C++. It was ugly and it was slow, but for some reason, it won the award.

Roles: Game Design, Artist

» Download BLAT (.zip, 251 kb)

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